Situations
involving interdependent decisions arise frequently, in all walks of life. A
few examples in which game theory could come in handy include:
● Friends choosing where to go have dinner
● Friends choosing where to go have dinner
●
Parents trying to get children to behave
●
Commuters deciding how to go to work
●
Businesses competing in a market
●
Diplomats negotiating a treaty
●
Gamblers betting in a card game
All of these situations call for strategic thinking - making use of available information to devise the best plan to achieve one’s objectives. Game theory simply extends this concept to interdependent decisions, in which the options being evaluated are functions of the players’ choices. The appropriate techniques for analyzing interdependent decisions differ significantly from those for individual decisions. Even for strictly competitive games, the goal is simply to identify one’s optimal strategy.
Sequential Games
To analyze a sequential game, first construct a game tree
mapping out all of the possibilities. Then follow the basic strategic rule: “look
ahead and reason back”:
1. Look ahead to the very last
decision, and assume that if it comes to that point, the deciding player will
choose his/her optimal outcome (the highest payoff, or otherwise most desirable
result).
2. Back up to the
second-to-last decision, and assume the next player would choose his/her best
outcome, treating the following decision as fixed (because we have already
decided what that player will pick if it should come to that).
3. Continue reasoning back in
this way until all decisions have been fixed.
The only time you even have to
think is if another player makes a “mistake”. Then you must look ahead and reason
back again, to see if your optimal strategy has changed.
Simultaneous Games
Turning to simultaneous games,
it is immediately apparent that they must be handled differently, because there
is not necessarily any last move. Consider a simple, but very famous example,
called the Prisoners’ Dilemma: two suspected felons are caught by the police,
and interrogated in separate rooms. They are each told the following:
● If you both confess, you will
each go to jail for 5 years.
● If only one of you confesses,
he gets only 1 year and the other gets 20 years.
● If neither of you confesses,
you each get 1 years in jail.
We cannot look ahead and reason back, since neither decision is made first. We just have to consider all possible combinations.
The game table (also called a
payoff matrix) clearly indicates if that the other prisoner confesses, the
first prisoner will either get 10 years if he confesses or 25 if he doesn’t. So
if the other prisoner confesses, the first would also prefer to confess. If the
other prisoner holds out, the first prisoner will get 1 year if he confesses or
3 if he doesn’t, so again he would prefer to confess. And the other prisoner’s
reasoning would be identical. There are several notable features in this game.
First of all, both players have dominant strategies. A dominant strategy has
payoffs such that, regardless of the choices of other players, no other
strategy would result in a higher payoff. This greatly simplifies decisions: if
you have a dominant strategy, use it, because there is no way to do better. Thus,
as we had already determined, both prisoners should confess. Second, both
players also have dominated strategies, with payoffs no better than those of at
least one other strategy, regardless of the choices of other players. This also
simplifies decisions: dominated strategies should never be used, since there is
at least one other strategy that will never be worse, and could be better
(depending on the choices of other players). A final observation here is that
if both prisoners use their optimal strategies (confess), they do not reach an
optimal outcome. This is an important theme: maximizing individual welfare does
not necessarily aggregate to optimal welfare for a group. Consequently, we see
the value of communication. If the two prisoners could only communicate, they
could cooperate and agree to hold out so they would both get lighter sentences.
But without the possibility of communication, neither can risk it, so both end
up worse off.
Game theory is exciting because
although the principles are simple, the applications are far-reaching.
Interdependent decisions are everywhere, potentially including almost any endeavour
in which self-interested agents cooperate and/or compete. Probably the most interesting
games involve communication, because so many layers of strategy are possible.
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